![]() There are only three instances where Command is invoked in the rules as written. But what about Command? It was almost, but not quite, missing in action. I was not surprised to see how often some skills like Recon, Survival, and Mobility popped up. You can find the results in this spreadsheet. ![]() I took a census of each circumstance in which the system required a character to roll for a skill. Eventually I gave in and went on a week-long close reading of the rules. Was I missing something? Was I just not playing to my character’s strengths?Įven though our campaign only lasted for a few sessions, the itch to dig deeper never left me. It turns out a doctor/leader build isn’t a bad way to go! When we started playing, though, I was surprised at how rarely the Command skill came up. Using the skill array on the character sheet as my guide, I realized I could get a useful synergy by investing in Medical Aid and Command since they both fall under Empathy. Still, I ended up digging the character I created: Zofia Sochi, a doctor turned Captain in the Polish Army. Like a lot of these things it was last minute and I didn’t have time to read the rules before we made characters. ![]() We all GM for our home groups, so it was a chance to put the new edition under a microscope… and to see what it had to offer as a play experience. Back when the Twilight: 2000 alpha rules landed in my inbox, one of my buddies offered to run a game for me and a couple of my friends. ![]()
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